Like all Steampunk enthusiasts, I adore the sport of Tea
Dueling. I’ve become aware that many of you are not familiar with this sport
and would love to introduce you. It is a gracious way to settle disputes, as
well as a fun sport to take part in or watch.
Below I have shared (with permission) the official rules of
tea dueling. But since they read a little stiffly, I’m going to give you my own
quick introduction.
Tea Dueling 101
The matches take place between two challengers and are
presided over by the Tea Dueling official or the Tiffen Master. The Tiffen
Master is assisted by the Post Master, or Mistress, who is responsible for the
preparation of the Brew Martial and handling of all buscuits.
The matches take place between two duelists who square off
across a table. Each combatant must choose a biscuit (a cookie in America) and
when directed by the Tiffen Master, dunk the bisquit into hot tea for a count
of five.
At the end of five, the duel is begun. The duelists battle
to be the last to achieve a clean nom. This means they must get the wet bisquit
into his/her mouth before it breaks, falls onto their person, or anywhere else.
The LAST person to achieve this is declared the winner. There is a good deal of
skill involved in this process.
For those locally who find themselves intrigued by this
sport, we are fortunate to have an Upstate Steampunk society in Anderson, SC.
Their annual event will be held on November 15, 16, & 17. For more
information you may visit their website, Upstate Steamunk.com.
A quick YouTube video on the art of Tea Duelling:
The Official Rules of
Tea Dueling
Article
1.1 A duel as constituted under the auspices of the International Association
of Tea Duelling shall be known as a "Tiffin Party"
Article 1.2 The
only permissible beverage is tea. Coffee and chocolate are strictly prohibited.
This beverage may be any blend of chai as supply allows. The combatants may add
milk and sugar to taste. This beverage should be no less than 65 degrees at the
time of competition. The beverage should be known as the "Brew
Martial"
Article
1.3 Upon agreement of all parties an agreed alcoholic tipple may be added to
the Brew Martial on the understanding that it does not unduly reduce the
temperature of the Beverage. In such circumstances this shall be known as the
"Toddy"
Article 1.4 The drinking vessel, known as "The Keg"
shall be no less than three and one quarter inches depth. Kegs should be of
pottery or metal. Single use kegs may be used in extremis but
these must be of paper or card.
Article
1.5 The provision of the Brew Martial along with the approval of Kegs etc shall
be the responsibility of the "Pot Master". See section 2.
Article
2.1 The duel shall be facilitated by the appointed officer known as the
"Pot Master" the Pot Master is responsible for supervision of Kegs
and Brew Martial. The Pot Master is also responsible for the provision of
suitable bisquits. (See section 3)
Article 2.2 The duel shall be presided over
by a president/umpire known as the "Tiffin Master". When honour
requires satisfaction and insufficient suitably qualified officers are present
the Pot master and Tiffin master may be embodied in one person.
Article
3.1 The Tiffin Master shall supply the bisquits. Ordinarily these are
"Malted Milk" otherwise known as "Cows". With agreement of
all parties these may be substituted for "Nice" bisquits, known as
"Nickies". Unfortunately those honourable snacks, biscuits brown and
biscuits fruit are forbidden for use in Tea Duelling under Queen's regulations.
In the most dire of supply emergencies when honour must be satisfied then
Digestive Wheatmeals or "Rusgetifs" may be substituted but the size
of Kegs may need to be adjusted accordingly. All other varieties of bisquits
are known as "fancies" and are prohibited under the Hague Convention
other than those approved by the Atlanta Convention of 1902 which allows for
locally sourced alternatives under the Transatlantic Rule. The
recommended bisquit is “Pepperidge Farms Chessman”.
Article
4.1 Each duel should be attended by the two protagonists or "dunkers"
and their seconds. All accept fully the articles of the honourable association.
Article
4.2 Should a dunker suffer a crisis of confidence and withdraw before the duel
then their second should step into the breach. The second will be afforded full
honours.
Article
5.1 The duel will begin with the laying out of the bisquits by the Tiffin
Master. Six bisquits will be lain upon a white napkin on a serving plate. The
laying out of the bisquits will be done in the presence of the seconds or in
the case of a full tournament by officers appointed to this task known as
"Cosies"
Article 5.2 The Pot Master will supervise the provision of
the Kegs of Martial Brew ready for the duel to commence.
Article
6.1 The dunkers will take their kegs of brew martial and place them on the
table which is set up between them.
Article 6.2 The Tiffin Master will place
the charger of bisquits on the table between the dunkers. Article 6.3 On the
command "choose your weapons" the dunkers will each select a single
bisquit. No handling or replacing of bisquits is permitted.
Article
6.4 The dunkers will hold the bisquit in one hand with finger and thumb no
further than one half inch from one edge.
Article 6.5 The Tiffin Master will
give the order "Ready" and both bisquits will be positioned over the
appropriate keg no further than six inches above the lip.
Article
6.6 On the command "Dunk" both dunkers will immediately and swiftly
lower their bisquit into the Brew Martial. The Tiffin Master may declare a
penalty "a bagging" against any dunker who unduly delays their dunk
and the bisquits will be removed and discarded. Replacement bisquits will be
chosen by both dunkers from the remaining four.
(Note:
If a dunker is penalised twice for bagging then he or she shall
forfeit.)
Article 6.7 if the Tiffin Master is happy that there has been a clean
dunk he shall count to five. Dunkers shall not remove their bisquit from the
brew martial before the Tiffin Master calls "five".
Article 6.8 Once
five has been counted and the bisquit removed the dunkers shall attempt to eat
the bisquit. 94% as adjudged by the Tiffin Master must end up in the dunker's
mouth for a clean "Nom".
Article
7.1 If a bisquit falls back into the brew martial this is known as a
"splash" and the dunker is considered beaten.
Article 7.2 If a
bisquit falls onto the table or floor etc this is known as a
"splatter" and the dunker is considered defeated.
Article
7.3 If a bisquit falls onto the dunker's person this is known as a
"splodge" and the dunker is considered defeated with credit.
Article
7.4 Where both dunkers manage a clean Nom then the dunker who last mouthed
their bisquit is considered to be the victor with their opponent defeated.
Article
7.5 If no dunker has managed a nom after two rounds (and there has been no win
by credit of a splodge over other scores) the third and final round shall be
decided by default as the last dunker to splash, splat or splodge as called by
the Tiffin Master.
Copyright (C) Geoff
Banyard & John Naylor 2010, 2011 & 2012
. Permission is hereby granted
for these rules to be downloaded and shared free of charge. They may not be
published in any other form or for any reward unless advance permission is obtained
from the copyright holders. http://teaduel.yolasite.com
Who knew?! That beats knocking each other's brains out with baseball bats. But it also puts your fate in the hands of Keebler or Nabisco. Great post.
ReplyDeletePersonally, I can hardly wait to try it! Thanks so much for your support and stopping by - Blessings, E
DeleteIt's a shame I don't care for hot tea... After half a cup, my stomach quibbles. :( It appears a good time to be had.
ReplyDeleteWell then this would be a great sport for you because you don't actually drink any tea! Blessings, E
DeleteI had no idea. No. Idea.
ReplyDeleteI know, it's truly a whole new universe!
Delete